//SKRYPT A
/************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DronePowerControl : MonoBehaviour
{
public static GameObject Motor;
private Engine motor = Motor.GetComponent<Engine> ();
void Update () {
motor.speed += 1f;
}
}
/**************/
//SKRYPT B
/**************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Engine : MonoBehaviour
{
public float speed = 2000f;
}
/**************/Jak ze skryptu A mogę zmienić zmienną "speed" w skrypcie B?